1. LEAGUE REGISTRATION:
    • a) Team Captains are required to create a team for the Pro/D League with a minimum of 2 and a maximum of 6 players on the roster. Captains may use this team for each Season they participate in. Team Captains may only register one team per league each season. Players may not play in both the Pro and D Leagues during the same season.
    • b) Each team is required to pay a $60 registration fee when signing up for the Pro League and/or a $30 registration fee when signing up for the D League.
    • c) Players may play on only one league team at any given time per platform, i.e. a player could play on XB1 Pro League and on PS4 D League at the same time, but not on XB1 Pro and D Leagues.
    • d) Team Registration Fees will only be refunded if fewer than six total teams are registered at the start of the season for that league & platform.
  2. LEAGUE ROSTERS
    • a) Rosters are capped at 6 players per team. Teams may not exceed roster cap limits and are required to have no less than 2 players on their roster at any time once the season officially begins or they will be subject to weekly roster forfeits.
    • b) Rosters may be adjusted by Team Captains until the day prior to the start of Week 1, at which point rosters will be locked for the season.
    • c) The 2-6 players on the championship team’s roster are the only players eligible for the tournament prizes.
    • d) Team Captains are responsible for the actions and sportsmanship of their players.
    • e) Subbing during a match between rounds is permitted if a player drops (intentionally or unintentionally) during the match.
    • f) In the case of a player drop, the dropped player must be re-invited to the server and reconnect to continue playing. A match may be restarted for a player drop on the first round only and only if the other team captain agrees to a restart.
    • g) If the host drops during a match causing all players to quit and the match to end, the match is to be restarted and both teams are to frag suicide until the score is back to where it was prior to the host dropping with the host drop round counting as a loss for the hosting team. If the score was #?-4 against the hosting team, and the host drops, the game is over with a score of #?-5.
    • h) Players are not permitted to play on both the Pro League and Development League during the same season.
    • i) Rosters will lock on the first Saturday of the Season (Week 1), teams may only make roster changes by contacting a League Admin on Discord. Each team is permitted to add, remove, or remove and add up to 2 players on their roster during the regular Season only. Players added must be registered and have not have played for any other Pro/D League team during the current season. No roster changes will be permitted once the Tournament begins.
  3. LEAGUE RANKING & SCORING
    • a) Teams are awarded 30 points for each win, 10 points for each draw, and 1 point for a loss/forfeit with 180 being the season top score a team can achieve during the six-game season from wins with an additional maximum of 30 points being awarded for RW/RL Differential at the end of the season, making the total max points a team can achieve 210.
    • b) Tournament brackets are arranged in the traditional best vs worst, mid vs mid seeding. Teams are seeded by rank and ranked first by points, second by DI or RW/RL Differential. Each positive DI counts as one bonus point to the end-season points total. If points are equal, we will then look at the RW/RL %, and finally we will look at the season matchup between the 2 teams in question. The team who won during the season matchup will then rank higher than the team who lost with all other things being equal. This is how we will determine tournament seeding; Points + DI, then RL/RW %, then season matchup winner.
    • c) At the end of the 6 week regular season, the top 8 teams in the Pro/D League will advance to the Pro/D League Tournament.
  4. LEAGUE SCHEDULING & SERVER SETTINGS
    • a) Maps, time of day, weather, and custom lobby settings are all chosen by the League for each week of play. You can find this information on the Schedule Page. It is the responsibility of both team captains to make sure the server settings are correct before starting the match. Matches may not be started until server settings are verified by both Team Captains. Matches that are not played according to the League server settings are not valid and will not be counted.
    • b) Matches are scheduled by the League and teams are given 9 days to play their match. Each week starts on Saturday and ends on Sunday of the following week. If Team A is scheduled to play Team B on week 1, they must play their match between Saturday and Sunday of the following week or they will both be given a draw, with 15 points each. The deadline for matches each week is on Sunday at 10pm UTC. Teams must play their matches by this time or both teams will be given a draw. It is the responsibility of team captains to schedule their teams matches with the other team captains and captains must provide at least one weekday date and time and one weekend date and time each scheduled week of play that their team is available for play with at least the league-minimum of 2 players. This must be communicated through Discord via public chat or private messages.
    • c) When team captains agree to a time/date for matches, that match date/time needs to be posted in the appropriate League Scheduling channel on Discord. Both Captains need to confirm this date/time.
    • d) League Seasons consist of 6 ladder matches over the course of 6 weeks, and a possible 2 additional tournament weekends for a max total of 8 weeks each Pro Season.
    • e) Week 1-6 Season matches are scheduled by team captains and may be scheduled any day of the week within the dates on the schedule.
    • f) Week 7 Season Tournament Quarterfinals, Semifinals, and Finals matches will be scheduled on Saturday. See League Schedule for exact times in UTC.
    • g) Teams are given a maximum of 15 minutes grace from the official or scheduled match start time before the match must start. If a team has less than 4 players in the server after 15 minutes, then they must play with what they have until a sub is able to come in, however, if a team only has 1 player in the server 15 minutes after scheduled start time, they forfeit.
    • h) Using the hollow points perk is prohibited. If a player uses hollow points during a round, that round is forfeit. The team captain is to order his teammates to nade/suicide themselves to force a round loss. If the team captain of the team in violation of this rule does not force a round loss due to their use of hollow points, the team using hollow points shall forfeit the match. If both teams are caught using hollow points, the match will be a draw.
    • i) Map Banning. Each week teams will select from 3 maps posted on the Team Schedule page. The host will ban the first map, the guest will ban the second map. The third remaining map is then played.
  5. LEAGUE FORFEITS, DRAWS, NO SHOWS, & NO CONTEST WINS
    • a) No Show Wins. Teams that are no-show for matches on the confirmed date/time (which was confirmed in discord) will be charged a no-show loss. The team who showed needs to contact an admin to report the no show loss. No show losses will only be awarded if the match was confirmed in the Pro League XB1/PS4/PC scheduling channel on discord by both team captains. 5 Rounds Won (RW) will be added to the winning team’s RW.
    • b) No Contest Wins. Teams who do not successfully schedule their match by the end of the week may be awarded a No Contest Win. To do this, a team captain with at least 1 team member must be on Discord in a Match channel ready to match by the deadline of Sunday by 10pm UTC. If the other team fails to show up, the team who is present and available may contact an admin and request the no contest win. 5 Rounds Won (RW) will be added to the winning team’s RW. However, if the other team does show up before the deadline, there will be a match.
    • c) Draws. In the event that neither team matches by the deadline, did not schedule a match, or is not online and contesting the match by the end-of-week deadline, admins will award both teams a draw and both teams will receive 5 points. No Rounds Won will be added to either team’s RW in the event of a draw. Draws may also be awarded to the winner of a Dispute as defined in rule 5.g.
    • d) Match Forfeits. A team may contact an admin during a scheduled week and request a forfeit. Admins will then report the match with the forfeiting team being charged a loss and the opposing team a win. 5 Rounds Won will be added to the winning team’s RW.
    • e) Season Forfeits. If a team contacts an admin requesting to forfeit the season, all of their remaining scheduled matches will be forfeit and the opposing teams will receive a win. 5 Rounds Won will be added to all winning team’s RW for the remaining season matchups.
    • f) Roster Forfeits. If a team begins a week with less than the minimum number of players on their roster, they will automatically forfeit that week. Teams must get their roster up to the minimum prior to the start of the next week to avoid another roster violation forfeit.
    • g) Disputing Wins. Team Captains may also dispute a No Contest Win and request a Draw if the match was never scheduled and confirmed on Discord and there is evidence that the team awarded the No Contest Win did not communicate with or ignored communications from the losing team within 48 hours of the Sunday 10pm UTC deadline regarding match scheduling. Team Captains are required to attempt to schedule the weekly match within the 9 day time frame as stated in Rules 4.a-c. Only communications via GWL’s official Discord server (including direct messages) are deemed valid for disputes. Admins do not monitor Uplay, XBL, or PSN communications.
    • h) Disputing Match Reports. Team Captains may dispute a match report if it contains an invalid score or invalid winner. This is done on the Match Reports page. Admins will then attempt to verify the match results and assign the correct score or winner.
  6. LEAGUE REQUIREMENTS & MISC
    • a) Matches must be played with a minimum of 2 players per team and no more than 6. Subbing during a match is permitted between rounds. Teams with less than 2 players at the scheduled time are charged a no-show loss. The scheduled time is the time both teams agreed on to play the match. Team Captains need to communicate with each other prior to the match. A list of team captains contact information will be provided in the team pamphlet prior to the start of the season.
    • b) It is the responsibility of the winning team to report the match with the end-of-match/final-score screenshot. Admins will confirm all matches, but the losing team may also confirm. Screenshots are required for admins to confirm matches.
    • c) A minimum of 6 registered teams per ladder platform are required by GWL to validate a season. If there are less than 6 registered teams on the Pro Ladder by the deadline date, the season for that platform will be cancelled and registration fees refunded to the registrants.
    • d) All other general rules on the Rules page are valid for the Pro League unless otherwise noted. GhostWarLeague.com reserves the right to alter or change these rules as necessary.
    • e) League Admins are not permitted to admin/supervise/referee their own team’s matches. Discord Mods may not handle Discord disputes regarding their team or teammates.
    • f) Lag Test. Prior to the start of the match and after both teams have entered the custom server, either team captain may request a lag test. If either captain requests a lag test, the server is to be set on Quarry, Best of 1, for 2 minutes. Team Captains are to use this time to check for player lag. Killing is NOT permitted without consent from the other team captain. Players are to run around, fire their weapons, and check for warping and rubber-banding. If either team captain finds a player on either team to be warping or rubber-banding, that player must leave the server and make an attempt to fix their lag issues before playing in the match. One additional 15 minute grace is granted if a player leaves to address lag issues after a lag test. A sub may replace the lagging player or the player may re-enter the server after attempting to fix the lag issue at which time one final lag test shall be performed. If that player is again found to be warping or rubber-banding by both team captains, that player is prohibited from playing in that match. If the team captain of the lagging player refuses to remove them from the match, the other team captain may contact an admin BEFORE the match begins for admin review. That Captain will then need to stream an additional lag test in which the league admin will review. The reviewing admin may prohibit the lagging player from playing in the match if their is evidence of warping or rubber-banding. Subs will then need to be used, or the team will need to play a man down.
    • g) An Observer/Spectator is permitted but only if he/she is a GWL approved Shoutcaster and has been agreed to by both Team Captains prior to the start of the match. Under no circumstance are teams permitted to invite an observer to the match in progress that is not the match approved shoutcaster. If a non-approved Observer/Spectator joins the match in progress (this does not include the server lobby or lag test), the team which invited the Observer/Spectator to join the match shall be charged a forfeit loss. It is the responsibility of both team captains to make sure that the server settings are set to “Invite Only” to prevent unauthorized observers from joining the match. It is also the responsibility of team captains to send out match invites only if a member of their team has dropped from the match in progress. Shoutcasters are prohibited from using their observer role to “cheat” for teams they are shoutcasting for.
    • h) Shoutcasters are to follow the Shoutcaster rules set forth on GWL’s Discord.
    • i) A Team Captain who agrees to a Shoutcaster is not permitted to back out on the Shoutcaster’s Shoutcasting of the match unless the Shoutcaster also agrees to back out. This is to prevent last-minute cancellations.
  7. LEAGUE TOURNAMENT PRIZES
    • a) The six players on the championship team of the Pro League Tournament in Season 04 will each receive $60 in Amazon gift cards which will be issued to their email address they registered with on GhostWarLeague.com.
    • b) The six players on the championship team of the D League Tournament in Season 04 will each receive $30 in Amazon gift cards which will be issued to their email address they registered with on GhostWarLeague.com.
    • c) If there are less than six total players on the championship team, then the Team Owner of the championship team will receive the excess prize payouts in the form of gift cards for each player less than six on the championship team’s roster. For a championship team of 5, the Team Owner will receive 1x additional gift cards. For a championship team of 4, the Team Owner will receive 2x additional gift cards. For a championship team of 3, the Team Owner will receive 3x additional gift cards. For a championship team of 2, the Team Owner will receive 4x additional gift cards.
    • d) Total prize payout per winning team per Pro League Tournament is $360
    • e) Total prize payout per winning team per D League Tournament is $180

 

Last Updated 8/20/18