1. LEAGUE REGISTRATION:
    • a) Roster Requirements. Team Captains are required to create a team for the League with a minimum of 2 and a maximum of 6 players on the roster. Captains may use this team for each Season they participate in. Team Captains may only register one team per league each season.
    • b) Registration Fee. Each team is required to pay a $50 registration fee when signing up for the League.
    • c) Multi-Team Participation. Players may play on only one league team at any given time per platform, i.e. a player could play on XB1 League and on PS4 League at the same time, but not on XB1 Pro and D Leagues.
    • d) Refunds. Team Registration Fees will only be refunded if fewer than six total teams are registered at the start of the season for that league & platform. Team Owners may also request a refund at any time prior to the Season start.
  2. LEAGUE ROSTERS
    • a) Roster Caps. Rosters are capped at 6 players per team. Teams may not exceed roster cap limits and are required to have no less than 2 players on their roster at any time once the season officially begins or they will be subject to weekly roster forfeits.
    • b) Roster Locks. Rosters may be adjusted by Team Captains until the day prior to the start of Week 2 (Oct 7th), at which point rosters will be locked for the season. Rosters will again be unlocked for 5 days during Mid Season Trade Week (Oct 15 – 19). After trade week, rosters will be final for the remainder of the season.
    • c) Prize Eligibility. The 2-6 players on the championship team’s roster are the only players eligible for the tournament prizes.
    • d) Team Conduct. Team Captains are responsible for the actions, conduct, and sportsmanship of their players in matches and on Discord.
    • e) Subbing. Subbing during a match between rounds is permitted if a player drops (intentionally or unintentionally) during the match.
    • f) Player Drops. In the case of a player drop, the dropped player must be re-invited to the server and reconnect to continue playing. A match may be restarted for a player drop on the first round only and only if the other team captain agrees to a restart.
    • g) Host Drops. If the host drops during a match causing all players to quit and the match to end, the match is to be restarted and both teams are to frag suicide until the score is back to where it was prior to the host dropping with the host drop round counting as a loss for the hosting team. If the score was #?-4 against the hosting team, and the host drops, the game is over with a score of #?-5.
    • h) Special roster exceptions. After mid-season trade week, no roster additions will be permitted unless it is for special unforeseen circumstances (to replace a player who has had suffered emergency health problems, has been deployed, or died).
    • i) Roster Drops. Captains are permitted to contact an admin at any time during the season after rosters have locked or after trade week to remove players from their rosters who have conducted themselves in an unsportsmanlike manner, however, we will not allow the vacant roster slot to be filled in this circumstance.
  3. LEAGUE RANKING & SCORING
    • a) Points & Seeding. Teams are awarded 30 points for each win, 10 points for each draw, and 1 point for a loss/forfeit with 180 being the season top score a team can achieve during the six-game season from wins with an additional maximum of 30 points being awarded for RW/RL Differential at the end of the season, making the total max points a team can achieve 210.
    • b) Rankings. Tournament brackets are arranged in the traditional best vs worst, mid vs mid seeding. Teams are seeded by rank and ranked first by points, second by DI or RW/RL Differential. Each positive DI counts as one bonus point to the end-season points total. If points are equal, we will then look at the RW/RL %, and finally we will look at the season matchup between the 2 teams in question. The team who won during the season matchup will then rank higher than the team who lost with all other things being equal. This is how we will determine tournament seeding; Points + DI, then RL/RW %, then season matchup winner.
    • c) Advancement. At the end of the 6 week regular season, the top 8 teams (or top 6 if fewer than 8 teams are registered) in the Pro/D League will advance to the Pro/D League Tournament.
  4. LEAGUE SCHEDULING & SERVER SETTINGS
    • a) Team Schedule. Maps, time of day, weather, and custom lobby settings are all chosen by the League for each week of play. You can find this information on the Schedule Page. It is the responsibility of both team captains to make sure the server settings are correct before starting the match.
    • b) Server Settings. Matches may not be started until server settings are verified by both Team Captains. Matches that are not played according to the League server settings are not valid and will not be counted unless the losing Team Captain confirms the match report.
    • c) League Scheduling. Matches are scheduled by the League each week for Saturday Day 8 but Teams may play their matches early between Saturday (Day 1) and Friday (Day 7) according to the rules mention below. Each match week starts on Saturday (Day 1) and ends on Saturday (Day 8) of the following week.
    • d) Divisions. Team Captains may select which regional division (East EU/AU and West NA/SA) they wish to play in when registering, the league scheduling software will then weight the team matchups first by your own division before playing the other division.
    • e) Seasons. League Seasons consist of 6 ladder matches over the course of 6 weeks, and an additional tournament weekend for a max total of 7 weeks each Season. Week 7 Season Tournament Quarterfinals, Semifinals, and Finals matches will be scheduled on Saturday. See League Schedule for exact times in UTC.
    • f) Schedule Defaults. League Default Match Times each week are set to Saturday (Day 8) @ 15:00/18:00/21:00 US Central Time for West vs West Division Teams, Saturday 10:00/12:00/22:00 UTC for East vs East Division Teams, and Saturday 20:00/21:00/22:00 UTC for East vs West Division Teams. Times are chosen using the challenge & time banning system.
    • g) Mandatory Challenges. Hosting teams must provide their opponent with their time and map ban from the times mentioned in subsection F above and the maps available on the team schedule page for the current week’s matchup no later than 23:59 UTC Monday (Day 3) of the currently scheduled week. This must be done in Discord in the scheduling channel for your league. The visiting team must then select from the remaining 2 times and maps and initiate a challenge to the hosting team no later than 23:59 UTC Wednesday (Day 5) via the website’s challenge page located under the META menu. The challenge must include the time and map selected in the comments. The host must accept the challenge no later than 23:59 Friday (Day 7) to lock in the default time on Saturday (Day 8). Challenges are publicly viewable on the website. Failure to meet challenge system deadlines will result in no contest forfeits.
    • h) Early Matches. Team Captains may elect to play their weekly matches early (Day 1-7). This is done by communicating with the other team captain and scheduling and playing the match prior to Day 8 of the current week. Early match scheduling MUST be confirmed in the Discord scheduling channel or admins will not be able to enforce no shows. Matches that have been played early must be reported by the winning team with uploaded screenshots of the victory screen showing a 5-? victory. Hosting teams may reject challenges if the match has already been reported, however, match challenge deadlines mentioned in subsection G above must be followed up until the match has been reported to avoid teams “playing the system.”
    • i) Map Banning. Teams who play matches early in the week will select from the 3 maps posted on the Team Schedule page. The host will ban the first map, the guest will ban the second map. The third remaining map is then played.
    • j) Hosting. Teams marked with an (H) on the team schedule page are server hosts and must have their server set up with an invite sent out to the opposing team captain or designee on or before the scheduled start time or face a no show forfeit.
    • k) Grace Period. Visiting teams are given a maximum of 15 minutes grace from the official or scheduled match start time before the match must start. If either team team has less than 4 players in the server after 15 minutes, then they must play with what they have until a sub is able to come in, however, if a team only has less than the 2 player minimum in the server 15 minutes after scheduled start time, they no show forfeit.
    • l) Hollow Points. Using the hollow points perk is prohibited. If a player uses hollow points during a round, that round is forfeit. The team captain is to order his teammates to nade/suicide themselves to force a round loss. If the team captain of the team in violation of this rule does not force a round loss due to their use of hollow points, the team using hollow points shall forfeit the match. If both teams are caught using hollow points, the match will be a draw.
  5. LEAGUE FORFEITS, DRAWS, NO SHOWS, & NO CONTEST WINS
    • a) No Show Forfeits. Teams that do not show for scheduled matches with at least 2 eligible players on the confirmed date/time (which was confirmed in discord scheduling channel or through challenges) will be charged a no-show forfeit. The team who showed needs to contact an admin to report the no show loss. No show forfeits will only be awarded if the match was confirmed in the League XB1/PS4/PC scheduling channel on discord by both team captains or through the challenge system. 5 Rounds Won (RW) will be added to the winning team’s RW.
    • b) No Contest forfeits. Teams who do not meet challenge deadlines may be charged a No Contest Forfeit. To do this, a team captain must contact an admin to report the challenge deadline violation.
    • c) Draws. In the event that neither team matches by the Day 8 deadline, did not schedule a match, or did not initiate challenges, admins will award both teams a draw and both teams will receive 10 points. No Rounds Won will be added to either team’s RW in the event of a draw.
    • d) Match Forfeits. A team may contact an admin during a scheduled week and request a forfeit. Admins will then report the match with the forfeiting team being charged a loss and the opposing team a win. 5 Rounds Won will be added to the winning team’s RW.
    • e) Season Forfeits. If a team contacts an admin requesting to forfeit the season, all of their remaining scheduled matches will be forfeit and the opposing teams will receive a win. 5 Rounds Won will be added to all winning team’s RW for the remaining season matchups.
    • f) Roster Forfeits. Teams will automatically forfeit a match if they only have 1 player on their roster by Day 8 of the current week. Teams must get their roster up to the minimum of 2 prior to their weekly scheduled match to avoid a roster violation forfeit. Teams which have not filled their roster after the roster lock deadline will forfeit the remainder of the Season.
    • g) Disputing Match Reports. Team Captains may dispute a match report if it contains an invalid score or invalid winner. This is done on the Match Reports page. Admins will then attempt to verify the match results and assign the correct score or winner.
  6. LEAGUE REQUIREMENTS & MISC
    • a) Matches must be played with a minimum of 2 players per team and no more than 6. Subbing during a match is permitted between rounds. Teams with less than 2 players at the scheduled time are charged a no-show forfeit.
    • b) It is the responsibility of the winning team to report the match with the end-of-match/final-score screenshot. Admins will confirm all matches, but the losing team may also confirm via the website or email. Screenshots are required for admins to confirm matches.
    • c) A minimum of 6 registered teams per ladder platform are required by GWL to validate a season. If there are less than 6 registered teams on the League Ladder by the deadline date, the season for that platform will be cancelled and registration fees refunded to the registrants. Registrants may also elect to downgrade their team to the D League if available.
    • d) All other general rules on the Rules page are valid for the Pro League unless otherwise noted. GhostWarLeague.com reserves the right to alter or change these rules as necessary.
    • e) League Admins are not permitted to admin/supervise/referee their own team’s matches. Discord Mods may not handle Discord disputes regarding their team or teammates.
    • f) Lag Test. Prior to the start of the match and after both teams have entered the custom server, either team captain may request a lag test. If either captain requests a lag test, the server is to be set on Quarry, Best of 1, for 2 minutes. Team Captains are to use this time to check for player lag. Killing is NOT permitted without consent from the other team captain. Players are to run around, fire their weapons, and check for warping and rubber-banding. If either team captain finds a player on either team to be warping or rubber-banding, that player must leave the server and make an attempt to fix their lag issues before playing in the match. One additional 15 minute grace is granted if a player leaves to address lag issues after a lag test. A sub may replace the lagging player or the player may re-enter the server after attempting to fix the lag issue at which time one final lag test shall be performed. If that player is again found to be warping or rubber-banding by both team captains, that player is prohibited from playing in that match. If the team captain of the lagging player refuses to remove them from the match, the other team captain may contact an admin BEFORE the match begins for admin review. That Captain will then need to stream an additional lag test in which the league admin will review. The reviewing admin may prohibit the lagging player from playing in the match if their is evidence of warping or rubber-banding. Subs will then need to be used, or the team will need to play a man down.
    • g) An Observer/Spectator is permitted but only if he/she is a GWL approved Shoutcaster and has been agreed to by both Team Captains prior to the start of the match. Under no circumstance are teams permitted to invite an observer to the match in progress that is not the match approved shoutcaster. If a non-approved Observer/Spectator joins the match in progress (this does not include the server lobby or lag test), the team which invited the Observer/Spectator to join the match shall be charged a forfeit loss. It is the responsibility of both team captains to make sure that the server settings are set to “Invite Only” to prevent unauthorized observers from joining the match. It is also the responsibility of team captains to send out match invites only if a member of their team has dropped from the match in progress. Shoutcasters are prohibited from using their observer role to “cheat” for teams they are shoutcasting for.
    • h) Shoutcasters are to follow the Shoutcaster rules set forth on GWL’s Discord.
    • i) A Team Captain who agrees to a Shoutcaster is not permitted to back out on the Shoutcaster’s Shoutcasting of the match unless the Shoutcaster also agrees to back out. This is to prevent last-minute cancellations.
  7. LEAGUE TOURNAMENT PRIZES
    • a) The six players on the Xbox championship team in Season 05 will each receive $50 in Amazon gift cards which will be issued to their email address they registered with on GhostWarLeague.com. The 6 players on the Xbox runner up team will each receive $20 in Amazon gift cards. The six players on the PlayStation championship team in Season 05 will each receive $40 in Amazon gift cards which will be issued to their email address they registered with on GhostWarLeague.com. The 6 players on the PS4 runner up team will each receive $10 in Amazon gift cards.
    • b) If there are less than six total players on the championship team, then the Team Owner of the championship team will receive the excess prize payouts in the form of gift cards for each player less than six on the championship team’s roster. For a championship team of 5, the Team Owner will receive 1x additional gift cards. For a championship team of 4, the Team Owner will receive 2x additional gift cards. For a championship team of 3, the Team Owner will receive 3x additional gift cards. For a championship team of 2, the Team Owner will receive 4x additional gift cards.
    • c) Total prize payout for the Xbox League Tournament is $420, The total prize payout for the PlayStation League Tournament is $300.
    • d) Shoutcasters who are selected to cover the Tournament Finals will receive compensation equivalent to that of a member of the championship team.

 

Last Updated 10/14/18